Horror Lamp

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In class introductory assignment Maya animation and rigging.
Medium: Maya
Year: 2025
Details: run-time: 15s

The Great Crossing

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Made during my physical animation class at UMBC. Created in a group of three, we each created a character and based a story around them. We individually animated our own characters and about ten seconds each of the final scene when they are all together. We worked together to create the background and story. My character design was the rock with the top hat.
Medium: Cut Paper Animation
Year: 2024

Through the Cosmos

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This was created in a 3D Intro to Animation class and was heavily inspired by my love for space. I wanted to experiment with telling a story in a more abstract way. It was created in Maya with sounds from freesounds.org.
Medium: Animation
Year: 2022

Nubbles Adventure

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This was a game that I helped create as part of my Game Design class in college. We learned how to build a game from scratch using our skills as either an animator or programmer. The game follows a little robot named Nubble who has been sent to the land of Greenville to help repair it for the humans who once lived there. I worked as the Lead Producer and main writer on the game as well as a modeler/animator.
Medium: Video Game
Year: 2024

Light Class

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A teacher goes on an episodic rampage after his class doesn't show up
Medium: experimental
Year: 2024

The Vanished

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People on a college campus are disappearing and a group of friends must find out who is responsible for it.
Medium: Mockumentary
Year: 2023

Mockumentary Annoucment Video

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I filmed a mockumentary at my internship.
Medium: Mockumentary
Year: 2023
AlenaKow
My name is Alena Kowalewski and I'm a UMBC graduate with a degree in Animation and a minor in Ancient Studies. As an artist, I am most passionate about telling stories through my work. Recently, I’ve been working on a retro style, choose your own adventure game

3D Animation Demo Reel

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3D Animation reel of my most current works.
Medium: 3D Animation
Year: 2025
Details: 1 minute 20 seconds
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